The Value of Games in Cultural Dissemination – Take “Black Myth: Wukong” as an Example

Authors

  • Zhuoyi He Author
  • Dingkang Peng Author
  • Huan Tong Author

DOI:

https://doi.org/10.61173/zjg81s36

Keywords:

Globalization, culture, Black Myth: Wu-kong

Abstract

In the context of globalization, the importance of cultural dissemination should not be underestimated. Countries can establish a more distinctive image on the international stage and improve their international influence by enhancing the understanding and recognition to their own culture among people from different cultural backgrounds through cultural dissemination. In this process, games, as an emerging and dynamic carrier of cultural communication, are gradually showing their unique potential. In this study, we will concentrate on the significance of games to cultural dissemination and take the recent phenomenal game “Black Myth: Wukong” as a typical example for specific analysis. Research demonstrates that “Black Myth: Wukong” is not only closely connected to Chinese culture, but also has achieved remarkable results in spreading Chinese culture. It is an excellent platform to show Chinese culture to the world. Chinese cultural elements have been well represented in the game, which also makes the game more in-depth and distinguish from other ordinary games. The purpose of this study is to explore the value of games in cultural dissemination, and to explore how various cultural carriers can help cultural dissemination.

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Published

2025-02-27

Issue

Section

Articles