Otome game, China, Gender inequality, Cooling-off period before divorce
Abstract
The number of individuals who play otome games has increased dramatically in recent years. Therefore, the number of otome games is also large. Companies have been creating many interesting types of otome games for female or male gamers to choose from. Due to many people cannot feel of being needed or some more complicated reasons int the real world, they choose to play otome games instead of having real life social with real friends. This essay is going to explore why some people prefer to spend more time in playing otome games rather than having more time in real life is happening by using case analysis method from woman’s point of view, which leads to more complex social problems. This essay is going to be divided into three parts. After introduction part, the first part is going to talk about otome game history. The second part is going to talk about why otome games popular in China and how does it relate with government policies and inequality between male and female. After that, the last part is going to talk about how this situation will be reduced.